La Bataille de Kulm Module Notes

1) The Army organization charts are reproduced in the module as they exist in the board game.  Use these windows to store units destroyed and out of play.
2) The Army charts have boxes down the right side to store units entering as reinforcements.
3) The Army charts have a box in the lower right for destroyed units.
4) Thanks to Matt Brown and Allan Dickerson, there is the ability to omit use of the increment loss chit by using the "de-increment" <shift-1> command on the drop-down.  A hover-over will appear that shows the increment loss plus the reduction in melee value and fire value as per the rules.  If the unit is face-up, the actual unit strength will dynamically change and a small medallion will appear on the unit counter.
5) You don't have to use this functionality, you can still use the increment loss markers if you prefer.
6) For the Day 1 scenario, two different versions can be chosen:
- one for the game as written
- one for the addition of the Fr II Corps variant published with the game
7) For the Day 2 scenario, four different versions can be chosen:
- one for the game as written, showing the losses with the increment markers and the dynamic loss feature
- same as above, but with the Fr II Corps variant 
- one for the game as written, showing the losses with the dynamic loss feature and the increment markers not used
- same as above, but with the Fr II Corps variant

Known bugs:
a) The two Russian 3sp Hvy batteries do not show any reduction in FV when taking 1 loss.  Instead they "de-increment" as if they were 2 sp units.  We'll get this fixed next update.
b) Some units may be missing the drop-down option to "de-increment".  But the <shift-1> command to do so should still work.

I hope you enjoy this module.  Please let mw know of any errata or suggestions.
Regards,
Dave Jones
thelockers1964@gmail.com
November 29, 2025 